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Next Quests

Step 1

Goals
Talk to Hekla inside the Temple of Roots.
Dialogue with

Hekla: Greetings. Thank you for allowing me to accompany you. I wish to ensure you and Einar are not injured.

Hekla: Additionally, my involvement has allowed me to keep this hidden from Jina, and keep her safe as a result.

You: "Glad I could help!" Fire Personality 3 lines
You: "What is this place?" Water Personality 3 lines
Rewards
Renown
x10

Step 2

Einar and Hekla think the Galdur is deeper inside the temple. You'll have to find a way to break through the crumbling wall nearby. Maybe you have a tool that could crush it?

Goals
Find a way out of the chamber.
Kilima Valley

Step 3

After breaking through the crumbling wall, the group is on their way to the next part of the adventure. Explore the Temple of Roots and try to find the Galdur who called for help.

Goals
Explore the Temple of Roots.
Kilima Valley

Step 4

After venturing deeper into the Temple of Roots, the group is stopped by a sealed door. Find a way to open it - maybe the interface next to it might help?

Goals
Find a way to open the door.

Step 5

The mysterious Galdur that sent the signal has been revealed as "The Gardener" - and he controls the entire Temple of the Roots! He's doing something to Einar - you better check on him.

Goals
Talk to Einar.
Dialogue with

Einar: I am... I am... 14;15;20;0;15;11 ~ ~ <ERROR>

Einar: <Remote Access Override in Progress>

Turn-in Dialogue with

Hekla: It seems that The Gardener may be too dedicated to his Oneness.

Hekla: He is attempting to reset Einar's internal runeworkings to their factory settings.

Hekla: He may control the facility, but he cannot commit physical harm to humans.

Hekla: If we can find the Gardener's core, he will not be able to stop us from severing his connection to the Flow network.

You: "How do we get inside?" 3 lines

Step 6

After a misunderstanding, The Gardener has begun trying to reset Einar's memories! Find your way to the temple's core to stop him.

Goals
Reach the Gardener to save Einar.
Kilima Valley

Step 7

You've reached the Gardener's core - now you just need to bring Einar and Hekla here. Activate the Flow Gate in the room so that they can step through it.

Goals
Activate the Flow Gate to bring Einar and Hekla through.
Turn-in Dialogue with

Hekla: Excellent work. Hopefully we are not too late.

You: "What do I do?!" 2 lines
Rewards
+20 Friendship with

Step 8

Hekla thinks the only way to stop the Gardener is to disconnect the Gardener from the Flow Network. Time to push some buttons!

Goals
Disconnect the Gardener.
Sources
SourcePer-roll chanceRequires
(Set)
100% Additional requirement Additional requirement
Turn-in Dialogue with

Einar: <ERROR: TRANSFER INCOMPLETE. NO BACKUP PROTOCOL DETECTED.>

Step 9

Despite your best efforts, disconnecting The Gardener from Einar didn't work. Now Einar is stuck in a failsafe mode. Maybe Hekla has an idea?

Goals
Talk to Hekla about Einar.
Dialogue with

Hekla: Did that work?

You: "He's still speaking gibberish." Water Personality 2 lines · 2 replies
You: "He's real borked." Air Personality 2 lines · 2 replies
You: "Is he supposed to sound like that?" Fire Personality 2 lines · 2 replies
You: "Not great." Earth Personality 2 lines · 2 replies

Step 10

After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Confront the Gardener to see if he'll restore Einar's personality.

Goals
Confront the Gardener.

Step 11

After talking to Hekla, the two of you have decided that the only way to save Einar is to get a backup of his data from the Gardener. Tell Hekla that he won't back down.

Goals
Talk to Hekla.
Turn-in Dialogue with

Einar: Thank you for cushioning my Onenesses from harm during this time of need for cushioning.

Einar: I do not carry angry emotional resonances toward the Gardener for his actions.

Einar: He was left behind by Humans, much like I have been.

Einar: Perhaps one day, he will begin to comprehend a new Oneness.

Rewards
+20 Friendship with
+20 Friendship with

Step 12

Now that the Gardener has restored Einar, you can return to the temple entrance. What an adventure! Wait... are we forgetting something?

Goals
Return to the temple's entrance.
Turn-in Dialogue with

Hekla: Are you ready to depart? I am eager to see my Jina.

You: "Isn't there supposed to be a sliding puzzle?" 3 lines
Kilima Valley

Step 13

Hekla and Einar revealed the puzzle was right where you started in the Temple of Roots. Now that you finally found it, you can solve it.

Goals
Solve the mural puzzle.
Rewards
Renown
x10